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fiShbRaiN + Flexi - witchcraft [graffitti attack].milk 9.7 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=1.000000
  7. fGammaAdj=1.000
  8. fDecay=0.955
  9. fVideoEchoZoom=0.997
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.286
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=1.000
  35. zoom=0.99951
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
  89. wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  90. wave_0_per_point3=
  91. wave_0_per_point4=mx=mx+(.0002*cos(ma));
  92. wave_0_per_point5=my=my+(.0002*sin(ma));
  93. wave_0_per_point6=
  94. wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  95. wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
  96. wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  97. wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
  98. wave_0_per_point11=
  99. wave_0_per_point12=x=mx;
  100. wave_0_per_point13=y=my;
  101. wave_0_per_point14=
  102. wave_0_per_point15=a=(above(bass+mid+treb,.8));
  103. wavecode_1_enabled=0
  104. wavecode_1_samples=512
  105. wavecode_1_sep=0
  106. wavecode_1_bSpectrum=0
  107. wavecode_1_bUseDots=0
  108. wavecode_1_bDrawThick=1
  109. wavecode_1_bAdditive=0
  110. wavecode_1_scaling=1.00000
  111. wavecode_1_smoothing=0.50000
  112. wavecode_1_r=1.000
  113. wavecode_1_g=1.000
  114. wavecode_1_b=1.000
  115. wavecode_1_a=1.000
  116. wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
  117. wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
  118. wave_1_per_point3=
  119. wave_1_per_point4=mx=mx+(.0001*cos(ma));
  120. wave_1_per_point5=my=my+(.0001*sin(ma));
  121. wave_1_per_point6=
  122. wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  123. wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
  124. wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  125. wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
  126. wave_1_per_point11=
  127. wave_1_per_point12=x=mx;
  128. wave_1_per_point13=y=my;
  129. wave_1_per_point14=
  130. wave_1_per_point15=a=(above(bass+mid+treb,.1));
  131. wavecode_2_enabled=0
  132. wavecode_2_samples=512
  133. wavecode_2_sep=0
  134. wavecode_2_bSpectrum=0
  135. wavecode_2_bUseDots=0
  136. wavecode_2_bDrawThick=1
  137. wavecode_2_bAdditive=0
  138. wavecode_2_scaling=1.00000
  139. wavecode_2_smoothing=0.50000
  140. wavecode_2_r=1.000
  141. wavecode_2_g=1.000
  142. wavecode_2_b=1.000
  143. wavecode_2_a=1.000
  144. wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
  145. wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  146. wave_2_per_point3=
  147. wave_2_per_point4=mx=mx+(.0004*cos(ma));
  148. wave_2_per_point5=my=my+(.0004*sin(ma));
  149. wave_2_per_point6=
  150. wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  151. wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
  152. wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  153. wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
  154. wave_2_per_point11=
  155. wave_2_per_point12=x=mx;
  156. wave_2_per_point13=y=my;
  157. wave_2_per_point14=
  158. wave_2_per_point15=a=(above(bass+mid+treb,.3));
  159. wavecode_3_enabled=0
  160. wavecode_3_samples=512
  161. wavecode_3_sep=0
  162. wavecode_3_bSpectrum=0
  163. wavecode_3_bUseDots=0
  164. wavecode_3_bDrawThick=1
  165. wavecode_3_bAdditive=0
  166. wavecode_3_scaling=1.00000
  167. wavecode_3_smoothing=0.50000
  168. wavecode_3_r=1.000
  169. wavecode_3_g=1.000
  170. wavecode_3_b=1.000
  171. wavecode_3_a=1.000
  172. wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
  173. wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
  174. wave_3_per_point3=
  175. wave_3_per_point4=mx=mx+(.0008*cos(ma));
  176. wave_3_per_point5=my=my+(.0008*sin(ma));
  177. wave_3_per_point6=
  178. wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  179. wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
  180. wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  181. wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
  182. wave_3_per_point11=
  183. wave_3_per_point12=x=mx;
  184. wave_3_per_point13=y=my;
  185. wave_3_per_point14=
  186. wave_3_per_point15=a=(above(bass+mid+treb,.2));
  187. shapecode_0_enabled=1
  188. shapecode_0_sides=14
  189. shapecode_0_additive=0
  190. shapecode_0_thickOutline=0
  191. shapecode_0_textured=0
  192. shapecode_0_num_inst=126
  193. shapecode_0_x=0.500
  194. shapecode_0_y=0.500
  195. shapecode_0_rad=0.03030
  196. shapecode_0_ang=0.00000
  197. shapecode_0_tex_ang=0.62832
  198. shapecode_0_tex_zoom=1.00000
  199. shapecode_0_r=1.000
  200. shapecode_0_g=1.000
  201. shapecode_0_b=1.000
  202. shapecode_0_a=1.000
  203. shapecode_0_r2=1.000
  204. shapecode_0_g2=1.000
  205. shapecode_0_b2=1.000
  206. shapecode_0_a2=1.000
  207. shapecode_0_border_r=1.000
  208. shapecode_0_border_g=1.000
  209. shapecode_0_border_b=1.000
  210. shapecode_0_border_a=0.000
  211. shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
  212. shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  213. shape_0_per_frame3=
  214. shape_0_per_frame4=mx=mx+(.0002*cos(ma));
  215. shape_0_per_frame5=my=my+(.0002*sin(ma));
  216. shape_0_per_frame6=
  217. shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
  218. shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
  219. shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
  220. shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
  221. shape_0_per_frame11=
  222. shape_0_per_frame12=x=mx;
  223. shape_0_per_frame13=y=my;
  224. shape_0_per_frame14=
  225. shape_0_per_frame15=a=(above(bass+mid+treb,.8));
  226. shapecode_1_enabled=1
  227. shapecode_1_sides=14
  228. shapecode_1_additive=0
  229. shapecode_1_thickOutline=0
  230. shapecode_1_textured=0
  231. shapecode_1_num_inst=128
  232. shapecode_1_x=0.500
  233. shapecode_1_y=0.500
  234. shapecode_1_rad=0.03000
  235. shapecode_1_ang=0.00000
  236. shapecode_1_tex_ang=0.62832
  237. shapecode_1_tex_zoom=1.00000
  238. shapecode_1_r=1.000
  239. shapecode_1_g=1.000
  240. shapecode_1_b=1.000
  241. shapecode_1_a=1.000
  242. shapecode_1_r2=1.000
  243. shapecode_1_g2=1.000
  244. shapecode_1_b2=1.000
  245. shapecode_1_a2=1.000
  246. shapecode_1_border_r=1.000
  247. shapecode_1_border_g=1.000
  248. shapecode_1_border_b=1.000
  249. shapecode_1_border_a=0.000
  250. shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
  251. shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
  252. shape_1_per_frame3=
  253. shape_1_per_frame4=mx=mx+(.0001*cos(ma));
  254. shape_1_per_frame5=my=my+(.0001*sin(ma));
  255. shape_1_per_frame6=
  256. shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
  257. shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
  258. shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
  259. shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
  260. shape_1_per_frame11=
  261. shape_1_per_frame12=x=mx;
  262. shape_1_per_frame13=y=my;
  263. shape_1_per_frame14=
  264. shape_1_per_frame15=a=(above(bass+mid+treb,.1));
  265. shapecode_2_enabled=1
  266. shapecode_2_sides=14
  267. shapecode_2_additive=0
  268. shapecode_2_thickOutline=0
  269. shapecode_2_textured=0
  270. shapecode_2_num_inst=32
  271. shapecode_2_x=0.500
  272. shapecode_2_y=0.500
  273. shapecode_2_rad=0.02970
  274. shapecode_2_ang=0.00000
  275. shapecode_2_tex_ang=0.62832
  276. shapecode_2_tex_zoom=1.00000
  277. shapecode_2_r=1.000
  278. shapecode_2_g=1.000
  279. shapecode_2_b=1.000
  280. shapecode_2_a=1.000
  281. shapecode_2_r2=1.000
  282. shapecode_2_g2=1.000
  283. shapecode_2_b2=1.000
  284. shapecode_2_a2=1.000
  285. shapecode_2_border_r=1.000
  286. shapecode_2_border_g=1.000
  287. shapecode_2_border_b=1.000
  288. shapecode_2_border_a=0.000
  289. shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
  290. shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  291. shape_2_per_frame3=
  292. shape_2_per_frame4=mx=mx+(.0004*cos(ma));
  293. shape_2_per_frame5=my=my+(.0004*sin(ma));
  294. shape_2_per_frame6=
  295. shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
  296. shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
  297. shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
  298. shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
  299. shape_2_per_frame11=
  300. shape_2_per_frame12=x=mx;
  301. shape_2_per_frame13=y=my;
  302. shape_2_per_frame14=
  303. shape_2_per_frame15=a=(above(bass+mid+treb,.3));
  304. shapecode_3_enabled=1
  305. shapecode_3_sides=14
  306. shapecode_3_additive=0
  307. shapecode_3_thickOutline=0
  308. shapecode_3_textured=0
  309. shapecode_3_num_inst=16
  310. shapecode_3_x=0.500
  311. shapecode_3_y=0.500
  312. shapecode_3_rad=0.03030
  313. shapecode_3_ang=0.00000
  314. shapecode_3_tex_ang=0.62832
  315. shapecode_3_tex_zoom=1.00000
  316. shapecode_3_r=1.000
  317. shapecode_3_g=1.000
  318. shapecode_3_b=1.000
  319. shapecode_3_a=1.000
  320. shapecode_3_r2=1.000
  321. shapecode_3_g2=1.000
  322. shapecode_3_b2=1.000
  323. shapecode_3_a2=1.000
  324. shapecode_3_border_r=1.000
  325. shapecode_3_border_g=1.000
  326. shapecode_3_border_b=1.000
  327. shapecode_3_border_a=0.000
  328. shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
  329. shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
  330. shape_3_per_frame3=
  331. shape_3_per_frame4=mx=mx+(.0008*cos(ma));
  332. shape_3_per_frame5=my=my+(.0008*sin(ma));
  333. shape_3_per_frame6=
  334. shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
  335. shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
  336. shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
  337. shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
  338. shape_3_per_frame11=
  339. shape_3_per_frame12=x=mx;
  340. shape_3_per_frame13=y=my;
  341. shape_3_per_frame14=
  342. shape_3_per_frame15=a=(above(bass+mid+treb,.2));
  343. warp_1=`shader_body
  344. warp_2=`{
  345. warp_3=` float2 d = texsize.zw * 4;
  346. warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
  347. warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
  348. warp_6=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
  349. warp_7=` float2 uv_bg = lerp(uv_orig,uv,0.4) + float2(dx.x,dy.x)*texsize.zw*4;
  350. warp_8=` ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008
  351. warp_9=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1;
  352. warp_10=`
  353. warp_11=`// there 2 channels unused, see? - hav fun :P
  354. warp_12=`
  355. warp_13=`}
  356. comp_1=`shader_body
  357. comp_2=`{
  358. comp_3=`ret = lerp(tex2D(sampler_fc_main, uv).x*pow(hue_shader.zxy,4),
  359. comp_4=` lerp(pow(hue_shader,2)*1.2,pow(hue_shader,6).yzx,GetPixel(uv).z),
  360. comp_5=` GetBlur1(uv).y);
  361. comp_6=`}
  362. comp_7=`